OPERATIONAL PROCEDURES
While there may always be exceptions to the rule, there are basic operational rules
that have been tried and true.  A well planned op, with the proper security and back
up has a much higher chance of being a successful, profitable op.  This page covers
some of the operating procedures that should be considered standard procedure.
MINING OP SET UP*

1.  ORCA -  Aligned and not moving until all reachable roids are gone.  All belts
     Should have been pre-bookmarked for best position and fast set up.  EM drones
    recommended for miners.

2.  COVER SHIP -  1 is okay, but 2 is better so that one can be checking out next belt.

3.  MINING SHIPS - All aligned and carrying several EM drones.  EM drones will give
    you the time you need to jump to safety.  Close enough to the Orca so no cans
    are ever needed.  No chance for a flipper to bait you.  Most flippers are a trap,
    they want you to shoot at them so they can kill you.

4.  HAULER - Enough haulers to make sure the Orca does not have to move.

All must increase with size of the op.  Fleet should always stay together.  That
means finish a belt together and warp together to the next.  Cover ships should
be in a separate wing.  

*If you are wormhole mining or mining without an Orca, hulks should stay spread out
more.  In the case of wormhole mining, ongoing scans, preferably with combat probes
are a must.
FLEET LOG :

***op start***    This is used to start the op.
***check in***    This is for anyone ARRIVING LATE.  If you get there before ***op start*** you DO NOT need this.
***check out***  This is for leaving early ONLY.  If you are there at ***op end*** you DO NOT need this.
***op end***      This ends the op.


All keywords must be typed into fleet chat exactly.  All op members should receive their share based on time in op
and allowances for number left at end must be considered.  That is to say the size of the op does play a part and
should be stopped when more then half have left.  A new op can be started and a new op start time can start.  A
new empty hangar or hangar can be used.