While there may always be exceptions to the rule, there are basic operational rules that have been tried and true. A well planned op, with the proper security and back up has a much higher chance of being a successful, profitable op. This page covers some of the operating procedures that should be considered standard procedure.
MINING OP SET UP* 1. ORCA - Aligned and not moving until all reachable roids are gone. All belts Should have been pre-bookmarked for best position and fast set up. EM drones recommended for miners. 2. COVER SHIP - 1 is okay, but 2 is better so that one can be checking out next belt. 3. MINING SHIPS - All aligned and carrying several EM drones. EM drones will give you the time you need to jump to safety. Close enough to the Orca so no cans are ever needed. No chance for a flipper to bait you. Most flippers are a trap, they want you to shoot at them so they can kill you. 4. HAULER - Enough haulers to make sure the Orca does not have to move. All must increase with size of the op. Fleet should always stay together. That means finish a belt together and warp together to the next. Cover ships should be in a separate wing. *If you are wormhole mining or mining without an Orca, hulks should stay spread out more. In the case of wormhole mining, ongoing scans, preferably with combat probes are a must.
FLEET LOG : ***op start*** This is used to start the op. ***check in*** This is for anyone ARRIVING LATE. If you get there before ***op start*** you DO NOT need this. ***check out*** This is for leaving early ONLY. If you are there at ***op end*** you DO NOT need this. ***op end*** This ends the op. All keywords must be typed into fleet chat exactly. All op members should receive their share based on time in op and allowances for number left at end must be considered. That is to say the size of the op does play a part and should be stopped when more then half have left. A new op can be started and a new op start time can start. A new empty hangar or hangar can be used.